November Something – Module 9: Digital Humanities in the Classroom

Reading Time: 4 minutes Often a complaint about the lack of teaching how to teach – teaching pedagogy – in academic graduate programs gets stated by a professor lamenting their own training. Still, the world doesn’t change much. As the adjunctification of university labor skyrockets and non-tenured professors’ workload increases and innovation in the classroom is out of the […]

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Oh my Goodness It’s November – Module 8: Digital Sustainability and Preservation

Reading Time: 4 minutes After reading Trevor Owen’s book The Theory and Craft of Digital Preservation and perusing resources found at NDSA’s Levels of Digital Preservation and The Socio-Technical Sustainability Roadmap (a wonderful resource meant for a team to sit down and go through the modules to assess needs for their project), I have a better idea of what […]

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October 25, 2020 – Module 7: Accessibility, Inclusivity, and Learning More

Reading Time: 3 minutes TLDR: I worked a lot on the accessibility of my website using the Wave Web Accessibility Evaluation Tool, though I found the undertaking confusing and will need to work on it longer to implement changes. The goal then would be to continue to have more accessible content as the baseline for my website.  I am […]

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October 18, 2020 – Module 6: Ethics, Racism, and Search Engines

Reading Time: 4 minutes “The public generally trusts information found in search engines” (38). To fully grapple with and potentially disentangle my thoughts from all of the readings this week I would have to write a longer essay. To save my classmates (and maybe myself?) from the endeavor, I am primarily focused on the monograph assigned this week. Noble’s […]

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October 2, 2020 – Module 5: Digital Storytelling and Games

Reading Time: 4 minutes TLDR: I believe digital storytelling, video games, and other digital content can be very useful for teaching, and that this will actually be ubiquitous eventually, but there are some downsides to discuss. As aways. Twine Project: A Culinary Tour of the 1893 Chicago World Fair. The thought of using video games as an educational tool, […]

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August 30, 2020 – Module One: Defining DH

Reading Time: 3 minutes The most interesting part of the readings and the class discussion this week was, of course, defining and discussing “What is Digital Humanities”? Though my perpetually-a-student-self dislikes there being no clear cut answer, I had a fruitful discussion with our breakout room that built off the definition in the AHA article about digital history/humanities. Discussing […]

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September 13, 2020 – Module Three: QGIS

Reading Time: 5 minutes Our QGIS tutorial began with data from Early Modern England, with two datasets related to populations in London, and information regarding parishes and the plague. Playing around with this data was relatively easy and more fun, in my opinion, especially with the visual aspect and Dr. Otis’s tutorial that felt clearer than last week (though, […]

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